Thursday, 11 October 2012

Week 2 - Amnesia



"Amnesia; The Dark Descent" is a survival horror game released in 2010.
The game is about a man who wakes up and doesn't remember anything, as he starts exploring the castle he is in he discovers memories that he forgot, but he is also very ill. The games key theme is sanity. Staying in the shadows blurs your vision, where as staying in the light makes you feel better, but the monsters with in the castle can also see you in the light, so you have to be very careful where you stand at what times. There are no weapons in this game which makes you feel very helpless.
The game doesn't have an amazing art style like most games in my opinion, its fairly average with the exception of a few colourful rooms, but because the game is so dark, and the colours of the textures are very dark shaded, it really gives a terrifying feel to the game.
Light tinted colours are rarely used in the game but they do appear in a few rooms, or places where there is a lot of light, but mainly the game consists of dark wood or stone. It also makes the castle feel very old and unfriendly.
I think the colours in this game really did help to make this one of the most scariest games in history, since with so much darkness its harder to see what's going on, being naive to your environment is a unsettling thing. When the characters sanity is low and the screen blurs making all the dark colours smudge together, its quite daunting and worrying.
The artist made the right choice with the pallet, light tinted colours will rarely ever work in this sort of game.


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